Image format

TGA converter

A .tga file is a Truevision TARGA raster image, one of the earliest formats built for true-color graphics with an alpha channel. Long after its video-hardware origins faded, .tga remains a staple texture format in game development pipelines and 3D tools because it is simple, lossless, and alpha-capable.

Private for supported formats — processed in your browser

Convert supported files

Runs on your device

Drop TGA files here

Batch files can each use a different output. Nothing uploads for local conversions.

Working inputs include camera RAW, browser-local audio/video, PDF, CBZ/CBR comics, office documents, ebooks, markup, 3D models, structured text, images, and archives.

Where TGA comes from

Truevision created the format in 1984 for its TARGA and VISTA video capture boards, which brought 24-bit color to PCs years before it was common. A 1989 revision (TGA 2.0) appended an extension area with metadata fields, but the core format has been frozen ever since, which is precisely why game tooling trusts it.

How TGA works

  • Stores 8-bit grayscale, 16-bit, 24-bit, or 32-bit pixels, the last carrying an 8-bit alpha channel
  • Compression is either none or a simple run-length encoding; both are lossless
  • Pixels are BGR(A)-ordered, with header flags selecting bottom-up or top-down row origin
  • An optional footer and extension area (TGA 2.0) hold author, timestamp, and gamma fields

When to use TGA

  • Game textures and sprite sheets, where engines have imported TGA for decades
  • Render output from 3D packages that need dependable alpha
  • Retro tooling and modding pipelines built around the format

Strengths and limitations

Strengths

  • Trivially simple to parse, with decades of stable tooling
  • Reliable 32-bit RGBA storage without compression surprises
  • RLE keeps flat-color art reasonably small at zero quality cost

Limitations

  • Photographic content compresses poorly compared with PNG, let alone WebP
  • No browser or OS thumbnail support to speak of
  • Metadata capabilities are rudimentary even in TGA 2.0

Compatibility

Game engines (Unity, Unreal), 3D suites (Blender, Maya, 3ds Max), and professional editors like Photoshop and GIMP all read and write TGA. Consumer software largely ignores it: browsers will not render it and stock Windows/macOS viewers need plugins, so distribution outside content pipelines means converting to PNG first.