Add your CR2 file
Drop one or more .cr2 files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Developing a .cr2 camera file into .tga turns unprocessed sensor data into a finished image any app can open. Free, private, and validated — the file never leaves your browser.
Batch files can each use a different output. Nothing uploads for local conversions.
Working inputs include camera RAW, browser-local audio/video, PDF, CBZ/CBR comics, office documents, ebooks, markup, 3D models, structured text, images, and archives.Developing a .cr2 camera file into .tga turns unprocessed sensor data into a finished image any app can open. A .cr2 file is a Canon RAW photograph, the second-generation format Canon's DSLRs wrote from 2004 until the switch to CR3 in 2018. It records the sensor's mosaiced readout before white balance, sharpening, or color rendering are baked in, giving full latitude to reprocess the shot later.
A .tga file is a Truevision TARGA raster image, one of the earliest formats built for true-color graphics with an alpha channel. Long after its video-hardware origins faded, .tga remains a staple texture format in game development pipelines and 3D tools because it is simple, lossless, and alpha-capable. For this route the practical draw is trivially simple to parse, with decades of stable tooling and reliable 32-bit RGBA storage without compression surprises — balanced against photographic content compresses poorly compared with PNG, let alone WebP, which is worth knowing before you commit a large batch.
The practical trigger for this conversion is usually a mismatch: with .cr2, files run 20-40 MB where a JPEG would be a few megabytes. Switching to .tga buys you trivially simple to parse, with decades of stable tooling, which is why it is the better fit for game textures and sprite sheets, where engines have imported TGA for decades. Because the conversion runs locally, trying it costs nothing but a few seconds of compute on your own machine.
| Aspect | Canon RAW 2 (.cr2) | Targa image (.tga) |
|---|---|---|
| Format type | Lossless — every pixel or sample is preserved exactly | Lossless — every pixel or sample is preserved exactly |
| How it stores data | tIFF container with multiple IFDs holding the raw sensor image and several embedded JPEG previews | stores 8-bit grayscale, 16-bit, 24-bit, or 32-bit pixels, the last carrying an 8-bit alpha channel |
| Strongest at | developing photos from Canon DSLRs with full exposure and white-balance latitude | game textures and sprite sheets, where engines have imported TGA for decades |
| Weak spot | files run 20-40 MB where a JPEG would be a few megabytes | photographic content compresses poorly compared with PNG, let alone WebP |
Drop one or more .cr2 files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Select .tga in the output menu next to each file. The menu only offers targets this engine can genuinely produce, so if TGA is selectable, the route is real and validated.
Press Convert. A LibRaw WebAssembly decoder demosaics the sensor data in your browser and renders a developed image ready for export.
Each result is signature-checked before the download unlocks, so a failed encode can never masquerade as a valid TGA file. Outputs keep the original filename with the .tga extension.
Since cr2 is lossless-oriented and tga is lossless-oriented, the conversion preserves the source content exactly as stored; no additional compression pass is applied beyond what .tga itself requires.
Yes — the .cr2 file is processed inside your browser tab and never uploaded. A LibRaw WebAssembly decoder demosaics the sensor data in your browser and renders a developed image ready for export. Close the tab and the file is gone from memory.
Game engines (Unity, Unreal), 3D suites (Blender, Maya, 3ds Max), and professional editors like Photoshop and GIMP all read and write TGA. Consumer software largely ignores it: browsers will not render it and stock Windows/macOS viewers need plugins, so distribution outside content pipelines means converting to PNG first.
It depends on the content: stores 8-bit grayscale, 16-bit, 24-bit, or 32-bit pixels, the last carrying an 8-bit alpha channel. Convert one representative file first and compare before batch-processing a large set.
In .cr2, full EXIF including lens and exposure data, extensive Canon MakerNotes, and XMP sidecar or embedded metadata are all standard; MakerNotes hold camera-specific details generic tools may not parse. Re-encoding through the browser pipeline does not carry embedded metadata into the output, which doubles as a privacy scrub — check the exported file if you specifically need tags preserved.