Add your ARW file
Drop one or more .arw files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Developing a .arw camera file into .tga turns unprocessed sensor data into a finished image any app can open. Free, private, and validated — the file never leaves your browser.
Batch files can each use a different output. Nothing uploads for local conversions.
Working inputs include camera RAW, browser-local audio/video, PDF, CBZ/CBR comics, office documents, ebooks, markup, 3D models, structured text, images, and archives.Developing a .arw camera file into .tga turns unprocessed sensor data into a finished image any app can open. An .arw file is a Sony Alpha RAW photograph holding unprocessed sensor data from Sony's mirrorless and DSLR cameras. Since Sony sensors also power much of the industry, .arw files from bodies like the a7 series are among the most common RAW files in circulation today.
A .tga file is a Truevision TARGA raster image, one of the earliest formats built for true-color graphics with an alpha channel. Long after its video-hardware origins faded, .tga remains a staple texture format in game development pipelines and 3D tools because it is simple, lossless, and alpha-capable. For this route the practical draw is trivially simple to parse, with decades of stable tooling and reliable 32-bit RGBA storage without compression surprises — balanced against photographic content compresses poorly compared with PNG, let alone WebP, which is worth knowing before you commit a large batch.
The practical trigger for this conversion is usually a mismatch: with .arw, legacy lossy-only compression on older bodies occasionally shows artifacts under heavy editing. Switching to .tga buys you trivially simple to parse, with decades of stable tooling, which is why it is the better fit for game textures and sprite sheets, where engines have imported TGA for decades. Because the conversion runs locally, trying it costs nothing but a few seconds of compute on your own machine.
| Aspect | Sony RAW (.arw) | Targa image (.tga) |
|---|---|---|
| Format type | Lossless — every pixel or sample is preserved exactly | Lossless — every pixel or sample is preserved exactly |
| How it stores data | tIFF-based layout carrying Bayer mosaic data at 12 or 14 bits per photosite | stores 8-bit grayscale, 16-bit, 24-bit, or 32-bit pixels, the last carrying an 8-bit alpha channel |
| Strongest at | raw development from Sony a1/a7/a9/a6000-series and RX cameras | game textures and sprite sheets, where engines have imported TGA for decades |
| Weak spot | legacy lossy-only compression on older bodies occasionally shows artifacts under heavy editing | photographic content compresses poorly compared with PNG, let alone WebP |
Drop one or more .arw files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Select .tga in the output menu next to each file. The menu only offers targets this engine can genuinely produce, so if TGA is selectable, the route is real and validated.
Press Convert. A LibRaw WebAssembly decoder demosaics the sensor data in your browser and renders a developed image ready for export.
Each result is signature-checked before the download unlocks, so a failed encode can never masquerade as a valid TGA file. Outputs keep the original filename with the .tga extension.
Since arw is lossless-oriented and tga is lossless-oriented, the conversion preserves the source content exactly as stored; no additional compression pass is applied beyond what .tga itself requires.
Yes — the .arw file is processed inside your browser tab and never uploaded. A LibRaw WebAssembly decoder demosaics the sensor data in your browser and renders a developed image ready for export. Close the tab and the file is gone from memory.
Game engines (Unity, Unreal), 3D suites (Blender, Maya, 3ds Max), and professional editors like Photoshop and GIMP all read and write TGA. Consumer software largely ignores it: browsers will not render it and stock Windows/macOS viewers need plugins, so distribution outside content pipelines means converting to PNG first.
It depends on the content: stores 8-bit grayscale, 16-bit, 24-bit, or 32-bit pixels, the last carrying an 8-bit alpha channel. Convert one representative file first and compare before batch-processing a large set.
In .arw, standard EXIF plus Sony MakerNotes covering lens corrections, focus data, and camera settings; XMP edits are typically stored in sidecar files by raw editors. Re-encoding through the browser pipeline does not carry embedded metadata into the output, which doubles as a privacy scrub — check the exported file if you specifically need tags preserved.