Add your SRW file
Drop one or more .srw files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Developing a .srw camera file into .tga turns unprocessed sensor data into a finished image any app can open. Free, private, and validated — the file never leaves your browser.
Batch files can each use a different output. Nothing uploads for local conversions.
Working inputs include camera RAW, browser-local audio/video, PDF, CBZ/CBR comics, office documents, ebooks, markup, 3D models, structured text, images, and archives.Developing a .srw camera file into .tga turns unprocessed sensor data into a finished image any app can open. An .srw file is a Samsung RAW photograph from the company's NX-series mirrorless cameras and a few compacts, produced only during Samsung's 2010-2015 push into dedicated cameras. Because Samsung exited the camera business, .srw is now an orphaned format: existing files remain readable, but no new cameras will ever create them.
A .tga file is a Truevision TARGA raster image, one of the earliest formats built for true-color graphics with an alpha channel. Long after its video-hardware origins faded, .tga remains a staple texture format in game development pipelines and 3D tools because it is simple, lossless, and alpha-capable. For this route the practical draw is trivially simple to parse, with decades of stable tooling and reliable 32-bit RGBA storage without compression surprises — balanced against photographic content compresses poorly compared with PNG, let alone WebP, which is worth knowing before you commit a large batch.
The practical trigger for this conversion is usually a mismatch: with .srw, the format is abandoned: no vendor updates, no new hardware, dwindling attention. Switching to .tga buys you trivially simple to parse, with decades of stable tooling, which is why it is the better fit for game textures and sprite sheets, where engines have imported TGA for decades. Because the conversion runs locally, trying it costs nothing but a few seconds of compute on your own machine.
| Aspect | Samsung RAW (.srw) | Targa image (.tga) |
|---|---|---|
| Format type | Lossless — every pixel or sample is preserved exactly | Lossless — every pixel or sample is preserved exactly |
| How it stores data | tIFF-based container with Samsung-specific tags around 12- and 14-bit Bayer mosaic data | stores 8-bit grayscale, 16-bit, 24-bit, or 32-bit pixels, the last carrying an 8-bit alpha channel |
| Strongest at | reprocessing photo libraries shot on NX-system cameras | game textures and sprite sheets, where engines have imported TGA for decades |
| Weak spot | the format is abandoned: no vendor updates, no new hardware, dwindling attention | photographic content compresses poorly compared with PNG, let alone WebP |
Drop one or more .srw files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Select .tga in the output menu next to each file. The menu only offers targets this engine can genuinely produce, so if TGA is selectable, the route is real and validated.
Press Convert. A LibRaw WebAssembly decoder demosaics the sensor data in your browser and renders a developed image ready for export.
Each result is signature-checked before the download unlocks, so a failed encode can never masquerade as a valid TGA file. Outputs keep the original filename with the .tga extension.
Since srw is lossless-oriented and tga is lossless-oriented, the conversion preserves the source content exactly as stored; no additional compression pass is applied beyond what .tga itself requires.
Yes — the .srw file is processed inside your browser tab and never uploaded. A LibRaw WebAssembly decoder demosaics the sensor data in your browser and renders a developed image ready for export. Close the tab and the file is gone from memory.
Game engines (Unity, Unreal), 3D suites (Blender, Maya, 3ds Max), and professional editors like Photoshop and GIMP all read and write TGA. Consumer software largely ignores it: browsers will not render it and stock Windows/macOS viewers need plugins, so distribution outside content pipelines means converting to PNG first.
It depends on the content: stores 8-bit grayscale, 16-bit, 24-bit, or 32-bit pixels, the last carrying an 8-bit alpha channel. Convert one representative file first and compare before batch-processing a large set.
In .srw, standard EXIF and Samsung MakerNotes are embedded and still parsed correctly by ExifTool and major raw engines; XMP lives in sidecars written by editors. Re-encoding through the browser pipeline does not carry embedded metadata into the output, which doubles as a privacy scrub — check the exported file if you specifically need tags preserved.