Where FBX comes from
FBX began as the interchange format for Kaydara Filmbox motion-capture software. Autodesk acquired Kaydara in 2006 and made FBX a common hand-off among 3ds Max, Maya, MotionBuilder, game engines and content marketplaces. Its broad adoption is practical rather than archival: the specification and SDK remain controlled by Autodesk, and different exporter generations can produce materially different dialects.