Where DAE comes from
Sony Computer Entertainment started COLLADA in 2004 to stop every PlayStation studio writing its own exporter, and handed it to the Khronos Group, which published 1.4 in 2006 and 1.5 in 2008. It became the standard hand-off between Maya, 3ds Max and game engines, and was the original format for Google Earth and SketchUp models. Khronos has since redirected new work to glTF, and COLLADA is best understood as a mature format in maintenance rather than one still evolving.