Add your TTML file
Drop one or more .ttml files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Converting a .ttml file to .itt extracts the document's content from its office package into a portable form. Free, private, and validated — the file never leaves your browser.
Batch files can each use a different output. Nothing uploads for local conversions.
Working inputs include camera RAW, browser-local audio/video, PDF, CBZ/CBR comics, office documents, ebooks, markup, 3D models, structured text, images, and archives.Converting a .ttml file to .itt extracts the document's content from its office package into a portable form. A .ttml file is a Timed Text Markup Language document: an XML vocabulary in which each <p> element carries begin and end (or dur) attributes plus the caption text. It is the W3C standard that broadcast and streaming systems use as their interchange format for captions and subtitles.
An .itt file is an iTunes Timed Text document: a constrained TTML profile that Apple defined for subtitle delivery to the iTunes Store and Apple TV. Its defining trait is timing — cues are addressed in SMPTE timecode (HH:MM:SS:FF) against a frame rate declared in the document header. For this route the practical draw is frame-accurate timing that lines up exactly with an edit timeline and a narrow, validatable profile with far fewer interoperability surprises than full TTML — balanced against frame timecodes are meaningless without the declared frame rate, so a mis-set header shifts every cue, which is worth knowing before you commit a large batch.
The practical trigger for this conversion is usually a mismatch: with .ttml, far more verbose than SubRip or WebVTT for the same cues. Switching to .itt buys you frame-accurate timing that lines up exactly with an edit timeline, which is why it is the better fit for delivering subtitles to Apple's ingest specifications. Because the conversion runs locally, trying it costs nothing but a few seconds of compute on your own machine.
| Aspect | Timed Text Markup Language (.ttml) | iTunes Timed Text (.itt) |
|---|---|---|
| Format type | Text-based — characters and structure, so there is no visual quality loss | Text-based — characters and structure, so there is no visual quality loss |
| How it stores data | the root <tt> element declares the TTML namespace and optional ttp: parameters such as frameRate, tickRate, and timeBase | timing is frame-accurate: begin and end are HH:MM:SS:FF timecodes resolved against ttp:frameRate, optionally scaled by ttp:frameRateMultiplier for drop-frame rates such as 23.976 |
| Strongest at | delivering captions to broadcast and streaming platforms that mandate a TTML profile | delivering subtitles to Apple's ingest specifications |
| Weak spot | far more verbose than SubRip or WebVTT for the same cues | frame timecodes are meaningless without the declared frame rate, so a mis-set header shifts every cue |
| Metadata | styling, layout, and region definitions are read past rather than applied: timing and text convert, presentation does not, and no external resource is ever fetched | the frame-rate parameters are read because timing depends on them; styling attributes are dropped, since millisecond caption targets have nowhere to record them |
Drop one or more .ttml files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Select .itt in the output menu next to each file. The menu only offers targets this engine can genuinely produce, so if ITT is selectable, the route is real and validated.
Press Convert. The package is unzipped in memory and its XML content parsed locally; nothing is uploaded.
Each result is signature-checked before the download unlocks, so a failed encode can never masquerade as a valid ITT file. Outputs keep the original filename with the .itt extension.
There is no visual quality to lose — ttml is text-oriented and itt is text-oriented, so the question is structural fidelity. Text, ordering, and basic structure are preserved; complex layout, embedded objects, and styling beyond the target's model are simplified.
Yes — the .ttml file is processed inside your browser tab and never uploaded. The package is unzipped in memory and its XML content parsed locally; nothing is uploaded. Close the tab and the file is gone from memory.
Final Cut Pro, Compressor, and Apple's delivery pipelines read and write .itt, and Subtitle Edit imports it. Browsers and consumer players do not. Novus Convert resolves the SMPTE timecodes against the document's own ttp:frameRate and ttp:frameRateMultiplier — falling back to 30 fps only when neither is declared — and exports to any of the twelve timed-text targets.
It depends on the content: timing is frame-accurate: begin and end are HH:MM:SS:FF timecodes resolved against ttp:frameRate, optionally scaled by ttp:frameRateMultiplier for drop-frame rates such as 23.976. Convert one representative file first and compare before batch-processing a large set.
In .ttml, styling, layout, and region definitions are read past rather than applied: timing and text convert, presentation does not, and no external resource is ever fetched. Re-encoding through the browser pipeline does not carry embedded metadata into the output, which doubles as a privacy scrub — check the exported file if you specifically need tags preserved.
Yes — the reverse route exists as a separate tool. Bear in mind that round-tripping .ttml → .itt → .ttml is not a perfect undo when any lossy step is involved; keep your original if fidelity matters.