Add your BMP file
Drop one or more .bmp files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Tracing a .bmp image to .svg redraws it as outlined colour shapes, so the result can be scaled, recoloured, or fed to a cutter or embroidery digitizer. Free, private, and validated — the file never leaves your browser.
Batch files can each use a different output. Nothing uploads for local conversions.
Working inputs include camera RAW, browser-local audio/video, PDF, CBZ/CBR comics, office documents, ebooks, markup, 3D models, structured text, images, and archives.Tracing a .bmp image to .svg redraws it as outlined colour shapes, so the result can be scaled, recoloured, or fed to a cutter or embroidery digitizer. A .bmp file is the Windows bitmap format: raw pixel rows written to disk with a small header and, in the common case, no compression at all. Its brute simplicity makes .bmp trivial to read and write from any programming language, which is why it persists in tooling, embedded systems, and quick debugging dumps.
An .svg file is a Scalable Vector Graphics document: an XML text file describing shapes, paths, text, and gradients mathematically rather than as pixels. Because the geometry is resolution-independent, one .svg renders razor-sharp at any size, from a 16-pixel favicon to a billboard. For this route the practical draw is infinite scalability with no quality loss at any zoom or resolution and tiny file sizes for geometric artwork compared with high-resolution rasters — balanced against utterly unsuited to photographs, which have no economical vector representation, which is worth knowing before you commit a large batch.
Tracing is what you reach for when a .bmp file is the only copy of a logo, badge, or line drawing you have, and you now need it sharp at any size — a large print, a vinyl or laser cut, or the vector outline an embroidery digitizer starts from. Flat-colour artwork traces cleanly; photographs do not, because there are no crisp colour boundaries for the tracer to follow. Expect to tidy the result in a vector editor for production work.
| Aspect | Bitmap image (.bmp) | SVG vector (.svg) |
|---|---|---|
| Format type | Lossless — every pixel or sample is preserved exactly | Vector — resolution-independent geometry instead of pixels |
| How it stores data | pixels are typically stored uncompressed; optional RLE encoding exists only for 4-bit and 8-bit palette images | plain XML: elements like <path>, <rect>, <circle>, and <text> with a d-attribute path language for arbitrary curves |
| Strongest at | quick lossless dumps from code, since a writer takes minutes to implement | logos and brand marks that must stay crisp at every display density |
| Weak spot | no effective compression, so files dwarf PNG equivalents of the same image | utterly unsuited to photographs, which have no economical vector representation |
Drop one or more .bmp files onto the converter above, or browse for them. They load into browser memory only — nothing is uploaded, so there is no size-based pricing and no server queue.
Select .svg in the output menu next to each file. The menu only offers targets this engine can genuinely produce, so if SVG is selectable, the route is real and validated.
Press Convert. An image tracer running in local JavaScript groups the pixels into flat colour regions and fits outline paths around them, entirely inside your browser.
Each result is signature-checked before the download unlocks, so a failed encode can never masquerade as a valid SVG file. Outputs keep the original filename with the .svg extension.
Tracing is an interpretation, not a lossless conversion: the .bmp pixels are grouped into a limited set of flat colours and redrawn as outlines, so gradients band, soft edges harden, and fine texture disappears. The quality slider controls how many colours and how much detail survive. The payoff is that the .svg result then scales to any size without ever pixelating.
Yes — the .bmp file is processed inside your browser tab and never uploaded. An image tracer running in local JavaScript groups the pixels into flat colour regions and fits outline paths around them, entirely inside your browser. Close the tab and the file is gone from memory.
Every modern browser renders SVG natively, inline in HTML or as an image source, and design tools from Illustrator and Figma to Inkscape treat it as a first-class format. Gaps appear in contexts expecting rasters — email clients, older office software, some CMS uploaders — which is when rasterizing to PNG at a chosen resolution becomes necessary.
It depends entirely on the artwork. A flat logo or line drawing traces to a handful of paths and often lands far smaller than the .bmp source. A photograph produces thousands of paths and can be many times larger — if that happens, lower the quality to trace fewer colours, or accept that the image is not a good tracing candidate.
Yes — the reverse route exists as a separate tool. Bear in mind that round-tripping .bmp → .svg → .bmp is not a perfect undo when any lossy step is involved; keep your original if fidelity matters.